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        <title>Granger University - tremulous</title>
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            <title>Granger University</title>
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            <title>humans</title>
            <link>https://wiki.grangerhub.org/doku.php?id=tremulous:knowledgebase:humans&amp;rev=1677626810&amp;do=diff</link>
            <description>Humans

The humans are the masters of technology. Although their bases take long to construct, their automated defense ensures they stay built. A wide range of weapons and upgrades are available to the humans, all contributing to eradicate the alien threat. Humans may spawn with either the</description>
            <author>romdos@undisclosed.example.com (romdos)</author>
            <pubDate>Tue, 28 Feb 2023 23:26:50 +0000</pubDate>
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            <title>dev - [References for Quake 3 based and Tremulous coding:] </title>
            <link>https://wiki.grangerhub.org/doku.php?id=tremulous:dev&amp;rev=1677626331&amp;do=diff</link>
            <description>Some developer resources

References for git

	*  Learn git Branching
	*  A video tutorial series for git
	*  Learn git from Codecademy
	*  A summary of some common git operations
	*  A successful git branching model
	*  git documentation from git-scm.com

References for the C programming language used by Tremulous:

	*  Intro to C video tutorial series by Derek Banas
	*  Free Online Video Programming Course in C for Beginners
	*  A comprehensive book about the C programming language
	*  Learn C…</description>
            <author>romdos@undisclosed.example.com (romdos)</author>
            <pubDate>Tue, 28 Feb 2023 23:18:51 +0000</pubDate>
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        <item>
            <title>mapping</title>
            <link>https://wiki.grangerhub.org/doku.php?id=tremulous:mapping&amp;rev=1612593517&amp;do=diff</link>
            <description>Video Tutorials

city&#039;s QuakLive mapping tutorials using GTKRadiant 1.6

3D Buzz Doom 3 Tutorials

Mapping resources

 https://www.katsbits.com/tutorials/

https://ws.q3df.org/level_design/editors/

tremmapping wiki at pbworks.com

idTech 3 editing tutorials at katsbits.com

Ingar&#039;s NetRadiant page at ingar.satgnu.net (archive.org link)

SplashDamage&#039;s Wolfenstein: ET editing forums

LorDSquarT&#039;s realm mapping tutorials 

Bubba&#039;s mapping tutorials

&lt;https://web.archive.org/web/20021206054510/htt…</description>
            <author>romdos@undisclosed.example.com (romdos)</author>
            <pubDate>Sat, 06 Feb 2021 06:38:37 +0000</pubDate>
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            <title>assets</title>
            <link>https://wiki.grangerhub.org/doku.php?id=tremulous:assets&amp;rev=1611620637&amp;do=diff</link>
            <description>Intro to Shaders 

What is a shader and what does it do, how is it used?

The Quake 3 shader manual states: 


Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle …</description>
            <author>romdos@undisclosed.example.com (romdos)</author>
            <pubDate>Tue, 26 Jan 2021 00:23:57 +0000</pubDate>
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            <title>i2iac.jpg - created</title>
            <link>https://wiki.grangerhub.org/doku.php?image=tremulous%3Ai2iac.jpg&amp;ns=tremulous&amp;rev=1511984439&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://wiki.grangerhub.org/lib/exe/fetch.php?w=500&amp;amp;h=500&amp;amp;tok=3e779e&amp;amp;media=tremulous:i2iac.jpg&quot; alt=&quot;i2iac.jpg&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>romdos@undisclosed.example.com (romdos)</author>
            <pubDate>Wed, 29 Nov 2017 19:40:39 +0000</pubDate>
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