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Aliens
The Alien's strengths are in their movement and mobility, and the ability to construct new bases quickly. They consist of many different evolutions, each with unique abilities adapt to wiping out human forces. Two classes are available upon joining the Alien team: the Dretch and the Granger. As you gain kills or score, you may use your earned Evolution Points (“Evos”) to evolve into stronger classes with the “Evolve button” (default Q). The Alien team is largely limited to melee attacks and must use their stealth, cunning, and speed, to defeat the long-range shooting ability of the Humans. Aliens automatically regenerate health at a slow rate, faster within the range of The Overmind, and fastest when touching a Booster. The exception is the Tyrant, whose health does not regenerate.
Classes
Granger,
Dretch,
Basilisk,
Marauder,
Spitfire [Test],
Dragoon,
Tyrant
Structures
Overmind,
Egg,
Hovel,
Booster,
Acid Tube,
Barricade
Trapper,
Slime
Hive