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Aliens
The aliens strengths are in movement, and the ability to construct new bases quickly. They consist of many different evolutions, each with unique abilities adapt to wiping out human forces. Two classes are available upon joining the alien team: the Dretch and the Granger. As you gain kills, you may use your earned evolution points (evos,spider points) to evolve into higher classes with the “Use Structure/Evolve button” (default Q). The alien team is mostly limited to melee attacks and must use stealth, cunning, and speed to defeat the long range ability of the humans. All aliens automatically regenerate health at a slow rate, with tyants possessing an advanced healing rate and aura.
Classes
Granger, Dretch, Basilisk, Marauder, Spitfire [Test], Dragoon, Tyrant.
Structures
Overmind, Egg, Acid Tube, Booster, Trapper, Hive, Barricade.