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tremulous:assets [2021/01/25 16:16] – romdostremulous:assets [2026/08/05 21:30] (current) – grangerhub
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 +3D Modeling Resources:
 +
 +Skinning and Texturing with Shaders:
 +
 Intro to Shaders  Intro to Shaders 
  
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-For Tremulous, .shader files are located in the `Tremulous/base/scripts` folder +For Tremulous, .shader files are located in the //Tremulous/base/scripts// folder  
 + 
 +More info:
  
 +[[https://github.com/ioquake/ioq3/blob/master/opengl2-readme.md#materials|ioquake3 opengl2 renderer Materials]]
  
-[[https://web.archive.org/web/20041028022648/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=6617|Quick and Dirty Material Shader Primer]]+[[https://web.archive.org/web/20041028022648/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=6617|Quick and Dirty Material Shader Primer [Doom3World.org]]]
  
-Examples:+Example `portal.shader`
  
-<Code:none linenums:0 |Example shader for portal effects: //portals.shader//>+```
 models/fx/portal/bluering models/fx/portal/bluering
 { {
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  }  }
 } }
 +```
  
-</Code>+Example of different OpenGL blend functions in action:
  
-Image:\\ 
 {{:tremulous:i2iac.jpg?direct&400|}} {{:tremulous:i2iac.jpg?direct&400|}}
  
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 https://web.archive.org/web/20071019012918/http://www.doom3world.org/phpbb2/viewtopic.php?t=6617 https://web.archive.org/web/20071019012918/http://www.doom3world.org/phpbb2/viewtopic.php?t=6617
  
-Image formats used and tools 
-Model formats used and tools 
  
 [[:tremulous_3d_modeling|Player model export resources]] [[:tremulous_3d_modeling|Player model export resources]]
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-==== Unorganized ====+==== Unorganized Links (Sort me please)  ====
  
  
tremulous/assets.1611620217.txt.gz · Last modified: by romdos