tremulous:assets

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tremulous:assets [2021/01/24 21:59] romdostremulous:assets [2021/01/25 16:23] (current) romdos
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-Intro to shaders +Intro to Shaders 
  
 What is a shader and what does it do, how is it used? What is a shader and what does it do, how is it used?
-[[https://web.archive.org/web/20041028022648/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=6617|Quick and Dirty Material Shader Primer]]+ 
 +The [[https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/|Quake 3 shader manual]] states:  
 + 
 +// 
 +Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.//  
 + 
 + 
 + 
 +For Tremulous, .shader files are located in the //Tremulous/base/scripts// folder  
 + 
 +More info: 
 + 
 +[[https://github.com/ioquake/ioq3/blob/master/opengl2-readme.md#materials|ioquake3 opengl2 renderer Materials]] 
 + 
 +[[https://web.archive.org/web/20041028022648/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=6617|Quick and Dirty Material Shader Primer [Doom3World.org]]] 
 Examples: Examples:
  
  • tremulous/assets.1611554368.txt.gz
  • Last modified: 2021/01/24 21:59
  • by romdos