User Tools

Site Tools


tremulous:assets

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tremulous:assets [2021/01/05 22:57] – [Unorganized] romdostremulous:assets [2026/08/05 21:30] (current) – grangerhub
Line 1: Line 1:
-Intro to shaders +3D Modeling Resources: 
 + 
 +Skinning and Texturing with Shaders: 
 + 
 +Intro to Shaders 
  
 What is a shader and what does it do, how is it used? What is a shader and what does it do, how is it used?
  
-Examples:+The [[https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/|Quake 3 shader manual]] states:  
 + 
 +// 
 +Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.//  
 + 
 + 
 + 
 +For Tremulous, .shader files are located in the //Tremulous/base/scripts// folder  
 + 
 +More info: 
 + 
 +[[https://github.com/ioquake/ioq3/blob/master/opengl2-readme.md#materials|ioquake3 opengl2 renderer Materials]] 
 + 
 +[[https://web.archive.org/web/20041028022648/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=6617|Quick and Dirty Material Shader Primer [Doom3World.org]]] 
 + 
 +Example `portal.shader`
  
-<Code:none linenums:0 |Example shader for portal effects: //portals.shader//>+```
 models/fx/portal/bluering models/fx/portal/bluering
 { {
Line 36: Line 55:
  }  }
 } }
 +```
  
-</Code>+Example of different OpenGL blend functions in action:
  
-Image:\\ 
 {{:tremulous:i2iac.jpg?direct&400|}} {{:tremulous:i2iac.jpg?direct&400|}}
  
Line 50: Line 69:
 https://web.archive.org/web/20071019012918/http://www.doom3world.org/phpbb2/viewtopic.php?t=6617 https://web.archive.org/web/20071019012918/http://www.doom3world.org/phpbb2/viewtopic.php?t=6617
  
-Image formats used and tools 
-Model formats used and tools 
  
 [[:tremulous_3d_modeling|Player model export resources]] [[:tremulous_3d_modeling|Player model export resources]]
Line 64: Line 81:
  
  
-==== Unorganized ====+==== Unorganized Links (Sort me please)  ====
  
  
tremulous/assets.1609916232.txt.gz · Last modified: by romdos