tremulous:assets

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tremulous:assets [2018/08/29 21:35] romdostremulous:assets [2021/01/25 16:23] (current) romdos
Line 1: Line 1:
-Intro to shaders +Intro to Shaders 
  
 What is a shader and what does it do, how is it used? What is a shader and what does it do, how is it used?
 +
 +The [[https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/|Quake 3 shader manual]] states: 
 +
 +//
 +Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.// 
 +
 +
 +
 +For Tremulous, .shader files are located in the //Tremulous/base/scripts// folder 
 +
 +More info:
 +
 +[[https://github.com/ioquake/ioq3/blob/master/opengl2-readme.md#materials|ioquake3 opengl2 renderer Materials]]
 +
 +[[https://web.archive.org/web/20041028022648/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=6617|Quick and Dirty Material Shader Primer [Doom3World.org]]]
  
 Examples: Examples:
Line 54: Line 69:
  
 [[:tremulous_3d_modeling|Player model export resources]] [[:tremulous_3d_modeling|Player model export resources]]
 +
 +[[https://web.archive.org/web/20041010094900/http://www.4thdimented.com:80/dimented_tutorialQuake3_1.htm|"Getting a Model into Quake 3" - (Tutorial's for 3DSMax, but everything also applies to Blender)]]
  
 [[https://web.archive.org/web/20130526010027/http://lee.fov120.com:80/iqm/|IQM format information]] Archive.org mirror of http://lee.fov120.com:80/iqm/ [[https://web.archive.org/web/20130526010027/http://lee.fov120.com:80/iqm/|IQM format information]] Archive.org mirror of http://lee.fov120.com:80/iqm/
Line 62: Line 79:
  
  
-==== Normal mapping / bump mapping ====+==== Unorganized ====
  
  
Line 69: Line 86:
 https://web.archive.org/web/20040807155141/http://freespace.virgin.net:80/hugo.elias/graphics/x_polybm.htm https://web.archive.org/web/20040807155141/http://freespace.virgin.net:80/hugo.elias/graphics/x_polybm.htm
 https://web.archive.org/web/20060320055922/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=10585 https://web.archive.org/web/20060320055922/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=10585
 +https://web.archive.org/web/20061203031810/http://www.telefragged.com:80/soup/terra_tut/terra_tut.htm
  
 +https://web.archive.org/web/20071104225323/http://www.grsites.com:80/textures/
 +https://web.archive.org/web/20031218133302/http://www.planetquake.com:80/simland/pages/article1/a1.htm
 +https://web.archive.org/web/20040805064441/http://www.telefragged.com:80/soup/envmapusage.htm
 +https://web.archive.org/web/20160321000904/https://www.iddevnet.com/quake4/ArtReference_SpecularMaps
  
 +[[http://www.poopinmymouth.com/#tutorials|Ben Mathis]]
  
- +https://web.archive.org/web/20120512032907/http://www.gamasutra.com/view/feature/131701/creating_backgrounds_for_3d_games.php?print=1
  • tremulous/assets.1535603708.txt.gz
  • Last modified: 2018/08/29 21:35
  • by romdos