player_model_export_guide

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player_model_export_guide [2017/11/22 16:48] romdosplayer_model_export_guide [2017/11/22 16:56] (current) romdos
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 For this tutorial I'll be using f0rqu3's Python export scripts for Blender, found [[http://tremx.googlecode.com/files/2009_02_14_blendermd320080828_TEST.zip|here]] For this tutorial I'll be using f0rqu3's Python export scripts for Blender, found [[http://tremx.googlecode.com/files/2009_02_14_blendermd320080828_TEST.zip|here]]
- or [url=http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool]here[/url].+ or [[http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool|here]].
  
 I'll assume that you have a basic working knowledge of modeling, animation, armatures, object manipulation, materials, UV-mapping, and the Blender interface. I'll assume that you have a basic working knowledge of modeling, animation, armatures, object manipulation, materials, UV-mapping, and the Blender interface.
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 220 10 10 15 // LEGS_IDLE 220 10 10 15 // LEGS_IDLE
 230 10 10 15 // LEGS_IDLECR 230 10 10 15 // LEGS_IDLECR
-240 7 7 15 // LEGS_TURN   [/tt]      +240 7 7 15 // LEGS_TURN //  
  
  
  • player_model_export_guide.1511398112.txt.gz
  • Last modified: 2017/11/22 16:48
  • by romdos